AI Insights · Timothy · March 2022
Top 5 Digital Pacifier Games in Belgium, Q1 2022
In the first quarter of 2022, the top five digital pacifier games in Belgium showed varied performance in weekly downloads, revenue, and active users, according to Sensor Tower data.
In the first quarter of 2022, the top five digital pacifier games in Belgium showed varied performance in weekly downloads, revenue, and active users, according to Sensor Tower data.
Talking Tom Gold Run from Outfit7 Limited saw a peak in weekly revenue at $422 during the week of January 17, with a noticeable dip to $53 in the week of February 21. Weekly downloads fluctuated, peaking at 6.1K in early January and dropping to around 2K by late March. Active users remained relatively stable, starting at 52.2K in late December and ending at 39.9K in late March.
PK XD: Fun, friends & games from Afterverse Games experienced a highest weekly revenue of $1.2K at the end of December. Revenue saw a low of $266 in late February but bounced back to $924 by the end of March. Downloads were steady, with a significant jump to 7.5K in the final week of March. Active users saw a notable rise from 43.2K in late December to 55.7K by the end of March.
Talking Tom Hero Dash, another game from Outfit7 Limited, had a weekly revenue peak of $279 in the first week of January, gradually declining to $94 by the end of March. Weekly downloads followed a similar pattern, peaking at 4.1K in early January and declining to around 1.7K by late March. Active users started at 49.1K in late December, ending the quarter at 36.7K.
PAW Patrol Rescue World from Budge Studios showed consistent weekly revenue, peaking at $780 in the last week of March. Weekly downloads were steady, with minor fluctuations, starting at 3.9K in late December and ending at 1.8K by late March. Active users decreased from 8.9K in late December to 5.4K by the end of March.
Hill Climb Racing from Fingersoft saw its highest weekly revenue of $331 in late January. Downloads peaked at 2.7K in early January, with minor fluctuations throughout the quarter, ending at 2.2K by late March. Active users remained relatively stable, starting at 34.6K in late December and ending at 31.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.